Acid Pit

Type StandardSchool conjuration (creation) [acid]

Casting
Casting Time 1 standard action Components V, S, M (drop of acid), F (Fine shovel worth 10 gp)

Effect
Range medium (100 ft. + 10 ft./level)Effect 10-ft.-by-10-ft. hole, 10 ft. deep/2 levelsDuration 1 round + 1 round/levelSaving Throw Reflex negates; see text; Spell Resistance no

Description
This spell functions as create pit, except that it places a 5-foot deep pool of acid at the bottom of the pit. The pit has a maximum depth of 100 feet. Creatures who fall into the pit take falling damage as normal (the acid counts as a yielding surface), plus 2d6 points of acid damage per round spent in contact with the acid. In addition, exposed items carried by a creature in the pit may be harmed. Refer to Table: Items Affected by Magical Attacks (also copied here for convenience).

Items are affected one at a time in the order listed on the table, and must make Fortitude saves after 3 consecutive rounds in the acid or gain the broken condition. Objects with the broken condition (regardless of how they became broken) must make a Fortitude Saving Throw each round spent within the acid or be destroyed. The walls of the pit are quite slippery and have a Climb DC of 30.